We offer an integrated portfolio of products and services for anti-piracy. For the first time ever, your game security department can collaborate with your marketing department to align efforts, set forth a market approach strategy, measure the impact and fine-tune the protection strategy.
We offer an anti-tamper solution for PC based games that has completely new anti-crack features. Valeroa Anti-Tamper is not a DRM, but a protection for existing DRM’s. We created this tool because existing DRM’s and even other anti-tamper protections for DRM’s get cracked and even in an automated fashion. We apply completely new techniques that are almost impossible to crack, require tremendous efforts on each release of each game and make cracking automation impossible.
We started from the initial goal that loyal gamers should never receive a degraded game experience because of thieves. Things needed to be changed dramatically and this is why we came up with the next generation of game protection based on our unique experience in legal security business that was in service for federal law enforcement departments worldwide.
Our anti-tamper is totally different from the traditional methods that were and are still applied in the past and present: Other companies create triggers throughout the entire game code. Those triggers are often placed in the game render loop reducing the framerate of the gameplay. Traditional protections also create files on the hard drive, use internet connections for hardware re-validations or even require driver installations. This creates dependencies that are weak upon slow (or no) internet connection, while the game is supposed to work offline. In some cases, the game could even not be installed or activated because of an internet dependency. There have even been pirate attacks to protection servers to embarrass the paying customers, the game publisher and the protection company.
To date, DRM’s have proven to be insufficient to protect video games on PC from piracy. Advanced protections have in rare occasions been able to delay a pirate release, but those protections have always reduced the customer satisfaction. In some occasions, the protection has even lead to severe customer frustration because of the inability to activate a legally purchased game, overheating of CPU’s and horrible gameplay performance. Pirates rant on game communities about DRM which is affecting game publisher’s reputation and sales.
Applying the protection to your executable has never been easier. We only need your game executable, so you don’t need to disclose source code, we don’t need debug files nor game data. After applying the protection, only the startup of the game and basic functions need to be retested, because the rest of the game remains untouched. Protected executables can be without Valeroa branding, everything remains on your id and references. Nobody will know that you apply our protection. Except reverse engineers…
- Implementation is done on a BETA version
- No need to disclose your game source- and debug files nor game data
- Protection can be applied automated and “last minute” before release
- No need to retest the entire game
The beauty of our solution lies in the fact that it is totally “gamer friendly”: our protection does not require internet activation after installation or after hardware changes, it does not install anything, does not read or write to files on the hard drive. It does simply nothing that would or could impact performance or damage the system. It doesn’t modify any DRM related files neither. The game behaves like there is no protection applied (apart from the DRM launch itself). There will be no reputation impact because of the anti-tamper.
- No Framedrops
- No Internet Required
- No Driver Installation
- No HDD consumption
Piracy Group and Release Monitoring
We keep track of piracy group members and reverse engineering communities within the legal provisions and obligations regarding the registration of hard- and soft piracy data. If required by the forces of the law, we can provide such information. We have witnessed how piracy group infiltration and monitoring is accomplished. Based on this knowledge, we have implemented an automated “Crack Announcement Service”. Game security managers can receive free notification upon subscription of:
- Only for the games you publish
- Pirate Directory (for example Game.Name-GROUPNAME)
- Release Type
- Cracked by “group name” (we can intermediate in case of legal steps)
- Cracked date and time
- Release Date
- Cracked game size
- Steam store URL for the original game
For the first time ever, you will exactly know when a game gets cracked and get detailed information. This information can be entered in our Piracy Statistics Analysis to visualize the sales impact per region.
Ubisoft CEO Yves Guillemot has told Gamesindustry International that paying players for its PC retail games and its free-to-play products are roughly equivalent. The executive said about 5 to 7 percent of free-to-play gamers purchase content from its games, which he claimed is about the same as paying users for its PC games, given a “93-95 percent piracy rate.”
“At the time, our internal and external research showed that it reached [93-95%] for some popular PC titles,” Chris Early, VP of Digital Publishing at Ubisoft, told me when I asked him how Ubisoft felt about Guillemot’s piracy estimate four years later. Other developers have backed up Ubisoft’s numbers here: a post from the creators of Game Dev Tycoon back in 2013 also showed that, after one day on sale, 93.6% of players had pirated the game.
Do you think piracy is wrong?
- No (19.5%)
- Yes, but I do it anyway (21.6%)
- It depends who made the game (22.7%)
- Other (1.4%)
- Yes (34.8%)
China was excluded from this survey.